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seedds/nxnative

seedds · personal account · GitHub id 3463322
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Switch games running natively on iPhone, iPad and Mac: an NSP folder becomes an unsigned IPA (NSO rewriter, Horizon HLE host, NVN→Metal)

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Language
Objective-C
Created
2026-10-13 (16d)
Last push
2026-10-28
Category
tools
GitPad score
99/100
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In short

nxnative is an Objective-C project that converts a user's own Nintendo Switch game files (NSP files plus a user-supplied prod.keys) into an unsigned IPA package for sideloading onto iPhone and iPad, or into a Mac app. It is described as not an emulator: the game's own code runs directly on the Apple chip, with Switch graphics calls translated to Metal. The repository includes a packing script that handles the conversion, and the project supports a list of tested titles on recent iPhone and iPad hardware, with a few community Mac front-ends built on top of it.

Written by GitPad research from the repo’s public material. The full text follows below.

README · straight from GitHub

nxnative

Play your own Nintendo Switch games natively on iPhone and iPad. Bring your game (its NSP files) and your prod.keys; one script turns them into an IPA that you sideload.

It is not an emulator: the game's own code runs directly on the Apple chip, with Switch graphics rebuilt on Metal. Nothing from any game is in this repository, and the project is not affiliated with Nintendo or any game publisher.

How to play

With a Mac app

Community projects build on nxnative with Mac apps that turn your games into apps for your iPhone, iPad or Mac, with no command line, and keep them in a library. They are separate projects: questions and bugs about them go to their own pages.

Build from the command line

You need a Mac with macOS 26.6 or later, Xcode 27.1, Homebrew and Python 3.12 or newer (an arm64 one, not an Intel Homebrew's). An iPhone build also needs Xcode's iOS platform (Xcode → Settings → Components).

1. Install the tools (only once), in Terminal:

xcodebuild -downloadComponent MetalToolchain
git clone https://github.com/seedds/nxnative.git && cd nxnative
brew install xcodegen zstd glslang
brew install --cask dotnet-sdk
python3 -m pip install lz4 capstone fonttools nsz "backports.zstd; python_version < '3.14'"

2. Put your game in a folder: the game, plus its update and DLC if you have them (.nsp, .xci, .nsz or .xcz):

~/Games/MarioWonder/
  Super Mario Bros. Wonder [010015100B514000][v0].nsp
  Super Mario Bros. Wonder [010015100B514800][v327680].nsp

3. Build, with your game folder and your prod.keys:

python3 scripts/build_ipa_from_nsp.py ~/Games/MarioWonder -k ~/keys/prod.keys

The IPA appears in the game's folder. The first build takes 30–60 minutes and needs free disk space of about twice the game's size plus 10 GB; building again is much faster.

To play on the Mac instead, add --platform mac-app: you get a Mac app of the game to open from Finder. All options: The packing script in detail.

Install

Install the IPA on your iPhone or iPad with a sideloading tool such as AltStore, Sideloadly or LiveContainer. If your tool offers Increased Memory Limit, turn it on: the bigger games need it.

Game too big to install? Build again with --romfs separate, and run the command the script prints once to copy the game files to your phone (Quick reinstalls).

Controls, saves and settings: Playing.

Games

Games tested on Mac or iPhone. See the per-game notes for tested platforms, progress and known issues:

Needs iOS / iPadOS 26 or later on an iPhone 15 Pro or newer (A17 Pro chip or later) or an iPad with an M1 chip or later: the games' textures are BC-compressed, and older iPhones can't read that format. Other games aren't supported yet. For them the script writes a survey and still tries its best to pack an IPA, guessing the game's settings; such an IPA may not start.

Under each game: the IPA's size, and "60 fps with 1.2.0" where the game runs at 60 fps (30 on the Switch) with that update.

Mario Kart 8 Deluxe
Mario Kart 8 Deluxe
~11.9 GB · no Mii heads
Mario vs. Donkey Kong
Mario vs. Donkey Kong
~1.6 GB
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
~5 GB · 60 fps with 1.0.1
Super Mario 3D World + Bowser's Fury
Super Mario 3D World + Bowser's Fury
~3 GB
Super Mario Bros. Wonder
Super Mario Bros. Wonder
~4 GB
Super Mario Galaxy
Super Mario Galaxy
~3 GB
Super Mario Galaxy 2
Super Mario Galaxy 2
~3 GB
Super Mario Odyssey
Super Mario Odyssey
~6 GB
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
~16 GB · 60 fps with 1.9.0
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Link's Awakening
~6 GB
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom
~17 GB · 60 fps with 1.4.3
13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim
~5 GB
Absolum
Absolum
~2 GB
Ace Attorney Investigations Collection
Ace Attorney Investigations Collection
~7 GB
Advance Wars 1+2: Re-Boot Camp
Advance Wars 1+2: Re-Boot Camp
~7.1 GB
AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
~8.3 GB
AI: THE SOMNIUM FILES - nirvanA Initiative
AI: THE SOMNIUM FILES - nirvanA Initiative
~11.6 GB
Animal Crossing: New Horizons
Animal Crossing: New Horizons
~10.5 GB
ANIMAL WELL
ANIMAL WELL
~54 MB
ASTRAL CHAIN
ASTRAL CHAIN
~9.7 GB · 60 fps target with 1.0.1
Balatro
Balatro
~82 MB · played by touch
BALL x PIT
BALL x PIT
~1.1 GB
Bayonetta
Bayonetta
~8.8 GB
Bayonetta 2
Bayonetta 2
~12.5 GB
Bayonetta 3
Bayonetta 3
~14.2 GB
Big Brain Academy: Brain vs. Brain
Big Brain Academy: Brain vs. Brain
~0.8 GB
Brain Memory Training Academy
Brain Memory Training Academy
~0.1 GB
Captain Toad: Treasure Tracker
Captain Toad: Treasure Tracker
~2 GB
Catherine: Full Body
Catherine: Full Body
~14 GB
Celeste
Celeste
~0.9 GB
Cuphead
Cuphead
~5 GB
DARK SOULS: REMASTERED
DARK SOULS: REMASTERED
~4 GB · 60 fps with 1.0.3
Digimon Story Cyber Sleuth: Complete Edition
Digimon Story Cyber Sleuth: Complete Edition
~5 GB
Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze
~7.3 GB
DRAGON QUEST VII Reimagined
DRAGON QUEST VII Reimagined
~5.9 GB
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition
~15 GB · 60 fps with 1.0.4
FINAL FANTASY RESONANCE
FINAL FANTASY RESONANCE
~10 GB · 60 fps with 1.0.1
FINAL FANTASY TACTICS - The Ivalice Chronicles
FINAL FANTASY TACTICS - The Ivalice Chronicles
~11 GB
Fire Emblem Engage
Fire Emblem Engage
~15 GB · 60 fps with 2.0.0
Fire Emblem: Three Houses
Fire Emblem: Three Houses
~13 GB · 60 fps with 1.2.0
Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective
~3 GB
The Great Ace Attorney Chronicles
The Great Ace Attorney Chronicles
~4 GB
Hades
Hades
~4 GB
Hades II
Hades II
~4 GB
Hollow Knight: Silksong
Hollow Knight: Silksong
~6.4 GB
Hyrule Warriors: Age of Calamity
Hyrule Warriors: Age of Calamity
~15 GB · 60 fps with 1.3.0
Kirby and the Forgotten Land
Kirby and the Forgotten Land
~6.4 GB
Luigi's Mansion 3
Luigi's Mansion 3
~7.5 GB · 60 fps with 1.4.0
Metroid Dread
Metroid Dread
~5 GB
Monster Hunter Rise
Monster Hunter Rise
~22 GB · 60 fps with 16.0.2
Monster Train 2
Monster Train 2
~1.6 GB · 60 fps with 1.1.1
OCTOPATH TRAVELER
OCTOPATH TRAVELER
~3.6 GB
Octopath Traveler 0
Octopath Traveler 0
~4 GB · 60 fps with 1.0.5
Octopath Traveler II
Octopath Traveler II
~5.9 GB · 60 fps with 1.1.1
Patrick's Parabox
Patrick's Parabox
~0.2 GB
Persona 5 Royal
Persona 5 Royal
~14.9 GB
Pikmin 4
Pikmin 4
~10.8 GB
Pokémon Brilliant Diamond
Pokémon Brilliant Diamond
~4.6 GB · 60 fps with 1.3.0
Pokémon Legends: Z-A
Pokémon Legends: Z-A
~6 GB
Pokémon Scarlet
Pokémon Scarlet
~7.0 GB
Pokémon Sword
Pokémon Sword
~12.4 GB
Pokémon Shield
Pokémon Shield
~12.4 GB
Portal
Portal
~2.6 GB
Raging Loop
Raging Loop
~0.9 GB
Rhythm Heaven Groove
Rhythm Heaven Groove
~3 GB
ROMANCE OF THE THREE KINGDOMS 8 REMAKE
ROMANCE OF THE THREE KINGDOMS 8 REMAKE
~16.8 GB · controller only
Sea of Stars
Sea of Stars
~5.1 GB
SHIN MEGAMI TENSEI V: Vengeance
SHIN MEGAMI TENSEI V: Vengeance
~14.6 GB · 60 fps with 1.0.3
Stardew Valley
Stardew Valley
~0.6 GB
STEINS;GATE RE:BOOT
STEINS;GATE RE:BOOT
~6 GB
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
~17.5 GB · offline
Taiko Risshiden V DX
Taiko Risshiden V DX
~3.3 GB · Japanese · played by touch
Unicorn Overlord
Unicorn Overlord
~4 GB
Yoshi's Crafted World
Yoshi's Crafted World
~6.1 GB
NieR:Automata The End of YoRHa Edition
NieR:Automata The End of YoRHa Edition
~10.9 GB · 60 fps with 1.0.3
The Legend of Zelda: Echoes of Wisdom
The Legend of Zelda: Echoes of Wisdom
~7.8 GB
Donkey Kong Country Returns HD
Donkey Kong Country Returns HD
~11.6 GB
Mario + Rabbids Sparks of Hope
Mario + Rabbids Sparks of Hope
~9.8 GB
Xenoblade Chronicles 2
Xenoblade Chronicles 2
~17.1 GB
Xenoblade Chronicles 3
Xenoblade Chronicles 3
~19.2 GB
FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition
FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition
Return of the Obra Dinn
Return of the Obra Dinn
~0.9 GB
Blasphemous 2
Blasphemous 2
~1.5 GB
Silver Pines
Silver Pines
Blasphemous
Blasphemous
~0.9 GB
FINAL FANTASY X/X-2 HD Remaster
FINAL FANTASY X/X-2 HD Remaster
~26.5 GB
Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle
~5 GB
Persona 4 Golden
Persona 4 Golden
Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles: Definitive Edition
~13.2 GB
Pokémon Legends: Arceus
Pokémon Legends: Arceus
~4.2 GB
Super Mario Party Jamboree
Super Mario Party Jamboree
Cult of the Lamb
Cult of the Lamb
Paper Mario: The Origami King
Paper Mario: The Origami King
Batman: Arkham Knight
Batman: Arkham Knight
Bastion
Bastion
~0.9 GB

For developers

How it works · Game notes · Bring-up and debugging · Front ends · Contributing

Acknowledgements

nxnative started from d2r-mobile (MIT), which developed this native-execution approach for Diablo II: Resurrected: its NSO rewriter, Horizon host, NVN-on-Metal layer and iOS app shell. Fixes go both ways. It also builds on Ryujinx (MIT; its shader translator, in dm/third_party/ryujinx with a few fixes, and a reference for system services), Atmosphère (Horizon's synchronization semantics), yuzu (Maxwell encodings, kernel cross-checks), LibHac and hactool (reading NSPs), SPIRV-Cross and glslang (shaders to Metal), deko3d (zlib; texture layout sizes), libvpx, stb_vorbis, the Vulkan headers and NVIDIA FLIP (licenses), and Capstone, lz4, fontTools and XcodeGen in the build.

License

MIT (LICENSE). Third-party code keeps its own license (dm/third_party).